About Me
I am a senior instructional systems designer. For more than a decade I have designed learning under government contract, in higher education, and in the K–12 classroom.
I started in journalism, which taught me that a story is worthless until it reaches an actual person. That has turned out to be the whole job.
The Range
Most of my work has been in military medical training, where the content is technical, procedure-heavy, and consequential. That is where I designed a scenario-based serious game, with a smaller game built inside it.
But the span matters more than any single project. I have designed for soldiers, for university faculty who did not expect to learn anything from a training session, and for six-year-olds learning the parts of a frog in a language half of them had walked in shaky about. Different rooms, different stakes, the same problem underneath: the person has to be able to do something when it counts.I work in English and Spanish.
What I Design
Scenario-based learning experiences
Serious games
Mini-games and embedded game components
Simulations and branching decision work
Functional prototypes and interactive proof-of-concepts
Instructional frameworks
Storyboards and scripts
eLearning and digital training
Job aids and performance support
Instructor-facing resources and design documentation
How I work
I design for the person who will actually be doing the work — usually mid-task, under time pressure, with something else already demanding their attention. I use AI to extend research, visualization, prototyping, and development while retaining responsibility for the learning strategy, accessibility, and final design. More on that in Design Approach, and a few things I built independently in Portfolio.
Credentials
M.S. Educational Technology B.A. Journalism